Artgoblin's Brewery
Well... finally it's done and here it is. This is my first ever barely presentable demoreel. It has some kinks and quirks here and there, but all in all I'm fairly happy with it. I'm hoping it shows my best work as well as showing a wide variety of skillset. The reason I have never setup a video-portfolio before now is probably the fact that I have been lucky enough to have gotten work regardless, and fairly quick without having to market myself with anything more than my personality and some still images of my work. But today it seems it's more important then ever to stand out in the jobsearch, and in doing this demoreel I've started that process for myself.
   I found it hard to deside what was worth showing and what wasn't, but I think that was the absolutely hard part. But in doing so I also got to see more clearly what my strong sides are and on which areas I want to focus. Cutting the reel to a music track was essential for me, to get it done fast and with confidence.
Ok... did more drawing. Like I had planned, I picked a more difficult object. This candleholder (or whatever the english call it) fell victim to my observative eye this time, and as the picture shows, I didn't get it right the first time around... not the second either. Third times the charm I guess.
   I started out pretty much the same as I had done with my previous drawing to day, but quickly ran into some problems when I was drawing the cage. Everywhere where the  details were dense, my drawing got all cluttered up and I swear I threw my pensil three or four times on the floor in frustration. Then I took a breather, coffee and a smoke, and thought hard and well on what the hell it was that I was doing wrong. First I thought I just didn't have any sense for drawing and my drawing capabilities would be described on my tombstone "he could  only draw items that kind'a had a box-like shape". Pretty lame thing to have on a tombstone I thought, so I thought harder about my predicament, and decided to google some still-life pensil drawings. There I quickly realized that I had been to focussed on drawing every edge, instead of shading them. And then  I stupidly  remembered that I had a whole wad of different pensils to choose from, so I found my softest one (6H in fact) and drew my grid without it screwing up my canvas.

   Again, I'm not the best with a pensil, but just by putting some thought into it, I managed  to better my work substantially in comparison at least.
So, it was time for me to do some drawing exercising. I decided to start with something easy, so a straight edged object was the victim this time. Allthough it's not the most amazing drawing ever made, I think I got some practice out of doing this. It's been a long time since I've been active in drawing.

   I sketched out some helping lines, essentially ending up with a semi-cage of the object, this helped me in keeping the proportions and perspective in line. Then one thing I found really interesting was to focus on the most outer edges of the whole drawing, drawing them really strong and bold, then I'd go in and add in the details, then try to get some fuzzy shadows and shading.

   I think I'm going to choose a more challenging object to observe and draw next time, see if this little exercise was enough practise for me to go for a more softedged object.
So... I watched a number of animations, all with their own style and agenda, and here's my take on them. By the way, if you want to watch the animations, just click on their titles, it should open up a link on youtube.
Dots, by Norman McLaren
   Makes me think of the old school abstract animations you'd see on children shows like Sesame Street and such.
   I like the raw style of  this animation, the simplicity of the forms used made the animation and motion graphics come out strong.
   I think this style should be seen more in children shows and I can also see it work well in music videos and as abstract animation art.

Fantasmagorie, by Emile Cohl
   Again it puts me in mind of the old school kid TV stuff.
   Like the simplicity of forms and how the animation is drawn, kind of too much noise and dirt going on in the animation, kindof distracting and taxing on the eyes.
   I'd like too see this kind of animation style in public servis announcements in the future, also could work well in advertisment.

Cafe Serre, by Vincent E Sousa, Bertrand Avril, Yann de Préval and DenisBouyer
   This is a very solid looking 3d Cartoon style animation.
   Liked this short animation very much, to the point, good animation and cinematography tell the whole story completely with out the use of spoken dialog.
   This is an animation style I can see used in all kinds of productions, but maybe the level of detail and work required to do this kind of animation makes it unproductive to use in the advertisement sector.

Pocoyo, by David Cantolla, Luis Gallego and Guillermo García Carsi
   Made me think of an japanese toy advertisement.
   A cartoon animation style that's simple but excagerated, only needing a little bit of narrative so the viewers are completely following the story. Like this style a lot.
   Think this style is perfect for product advertisement, and kid cartoons. Would actually love it if the goverment could make public service announcements that look like this !

Ryan, by Chris Landreth and Ryan Larkin
   The only thing I have seen in a similare style as this would have to be the movie "A Scanner Darkly" by Richard Linklater. But still it's such a unique and free animation style that I find it hard to compare it to anything else.
   I read an article review on this animated short a few months ago, had been planning on seeing it ever since, but always forgot about it. Even that article hadn't prepared me for this fine piece of art. The way it makes use of an so many different narrative styles and how the art direction is just... how to put it.... completely out of this world, but still it somehow it all fits together. To put it lightly, I am super-impressed by this film. I could spend a whole book's worth of pages writing about how brilliant this film is in detail. But I won't, mostly to save space and time, and also becouse I think this is a film that needs to be interperated by each viewer in his own way.
   I can only see this kind of style in animation and narrative storytelling be used as a piece of art, and I doubt that anyone will ever make something that will look or feel similare enough, this animation stands on it's own and in it's own division. Not that I don't think people won't create anything that's greater than this, but it will be in it's own style.

Cyber Evolution, by Zennor Alexander
   Seen this style in music videos and abstract short animations before.
   It's a cool take on evolution theory, but I find the short too cluttered up in weird destructive post-production effects that I really don't feel are giving anything to the storytelling or animation. Feels like a lazy-man's fix. But I guess others may disagree with me on that point, so it's all a matter of personal opinion I guess.
   Again, I can't see this style in many other things than music videos and short animated abstract art or effects.

Toyota / APT Prod, by Gimpville
   Well... this is an effect shot, the type you'd see used in commercials, motion pictures and other media.
   I like the idea to production on this one. Not the best looking ad I've ever seen, but it works. Always nice to see people try to come up with new ways to get a message across.
   Again... this is a style that can be used in most medias in the future. But especially commercials.
I never liked soccer, I played nintendo!
Picture fact, playing video games became my special talent as a kid. The downside of  this was that a game that was supposed to take about a month worth of hours to finish, took me a few days to play. My solution to this was simply learning how to create my own games. With deadly determination and the internet as my co-pilot, I managed to transform my most recent game at the time, "Unreal" (a first person shoot-em-up), into my own original adventure. I quickly found out that creating the levels and setting out the story-plot was much more fun than actually playing the games.

   Years later my sister gave me a book on creating digital 3d characters. One of the programs the book recomended was Newtek's "Lightwave 3D", wich I aquired and from there on I became a hobbyist in the field.
   I tried to study "architectural drawing" in a school in Reykjavík, but before I could finish the course I landed a job in Iceland's biggest arch-viz company. After working there for about 2 years of what I often refer to as slavery, I moved to Norway and applied for the 3DDA course at Noroff. I did some freelance work while I waited for school to start and felt that was a much more liberating way to work in the arch-viz sector than my previous experience.
   When school started it turned out that most of the course was pretty basic stuff. Nothing wrong with that, only that I allready knew most of it. So I spent that year trying to expand on and master all the basics. Taking each assignment as far as I could with just the tools we were supposed to use. That year... I don't regret at all. I came out of the 3DDA course with a rock-solid foundation of all the basics for creating within 3Dapplications, thus enabling me to work more confidently with my chosen creative tool.

   I went back to Iceland and got a job at one of the leading multimedia companies as an in-house 3D specialist. Working on a wide variaty of projects, but most importantly, working with some really great and talented people in other disciplines of grafix.
   Then, as a result of Iceland's failing econony, the company was forced to down-size. So here I am... back studying at Noroff, trying to learn something new and widen my perspective through the 3DFP course.
   I find that my influences come from just about everything I do and experience. Often my ideas come from taking a closer look at otherwise mundane and everyday things and situations. I must admit that I hold Pixar's storytelling style and ability in great respect, but I am more often pleasantly surprised by the artwork of freelancer's and hobbyist's.
   Through these years I have worked on a lot of different 3Dapplication's, both general-purpose and more specialised software. All in all the rule for me is to work with what I feel most comfortable with, but I don't want to give in to all this "my software is better than your software" crap. It's only a matter of chosing the best route to create, and i don't want to ignore some software just becouse it's not my favourate one. Ignorance can be a huge time-thief so better to keep an open mind I think.
Hello my fellow "imaginers" (aka. nörds). This my digital journal from here on out, or untill I completely screw you over and switch to another url og something... something I'd only be doing to fuck with yer heads ;)

But not to worry, there should be plenty of interesting posts here, both in terms of articles, boring stuff about my life (no way that's going to happen, my life is way too interesting), and some cool photos of things I'd be making for school purposes or just plain fun and experimentation.... wich is kindof also a part of the learning process so yeah... I guess we could easily say that here everything will relate to graphics and storytelling.... so... you know... if that's a subject that interests you, you probably want to bookmark my digital brewery journal over here at weebly (thanks weebly for making such a simple and quick way for me to set up a webpage in 10 seconds).

....anywho's, share a cup of coffee with moi and... more to come later